Hi, I'm Francesco

Game Designer & Project Manager


15+

Games Published

4+

Years of Experience

5+

Finalist & Nominee

1

Gamejam Win



About Me


Passion to Career

I am a 2025 graduate of the Game Application and Technology program at BINUS University.With a lifelong passion for video games, I have over 4 years of experience in game design and the game industry.


Game Jam Warriors

During my studies, I actively participated in various game jams alongside my team.Through these experiences, I won one competition and became a finalist in several others

Some honors and awards I have received:- Winner of COMPFEST 16 Gamejam
- Finalist Taipei Game Show 2025 (student)
- Best Hobby Game Nominee GDWC 2024
- Best Rookie Game Nominee Game Seed 2024
- And many more..


Sankalpa Games Team

Sankalpa Games is a team founded by my colleagues and me during our university years.It's a passion driven part-time studio where we continue to explore and create games as a hobby and creative pursuit.

The team has reached international stages such as the Taipei Game Show and GDWC (Finland), along with earning multiple nominations and finalist positions.


Internship & Career

I had the opportunity to intern at Polytron, where I worked as a game designer, designing games on the AyoMain platform.

After completing my internship, I continued working at Polytron full-time, where I took on larger responsibilities and contributed to more complex projects.



Flying Fruit Buster

Crazy header action in three sports arenas! Soccer, basketball even volley that you can play!Associated with Polytron (Nagih Games)

My contribution as Level Designer:- Designing pineapple levels using construct 3- Internal playtesting to ensure quality assurance



Head Sport

Crazy header action in three sports arenas! Soccer, basketball even volley that you can play!Associated with Polytron (Nagih Games)

My contribution as Game Designer & Sound Designer:- Designing gameplay systems, core mechanics, and character behavior- Designing and fine-tuned physics and AI systems- Creating Game Design Document (GDD)- Managing and processing sound effects and background music



Adu Pintar

Test your intelligence, compete across subjects, and answer quickly to climb the leaderboard!Associated with Polytron (Nagih Games)

My Contribution as Game Designer & Sound Designer:- Designing gameplay systems and core mechanics- Research and create thousand of questions- Creating Game Design Document (GDD)- Managing and processing sound effects and background music



Bag of Seed

Puzzle-platformer game where a spirit in a seed pouch uses plant powers to survive and explore a polluted world.Associated with Sankalpa Games

My Contribution as Project Manager, Game Designer & Sound Designer:- Manage and lead development team- Designing boss gameplay system- Creating Game Design Document (GDD)- Managing and processing sound effects and background music



Echoes of Memories

A challenging platformer where players navigating a series of color platforms within a city of tommorow.Associated with Sankalpa Games

My Contribution as Game Programmer & Sound Designer:- Developing character and camera system- Developing gameplay and portal system- Developing AI behaviour- Managing and processing sound effects and background music



Ghost Inc

3D casual game where players take on the role of a ghost with the objective of haunting humans.Associated with Sankalpa Games

My Contribution as Project Manager & Sound Designer:- Manage and lead development team- Developing Main menu system- Managing and processing sound effects and background music



Dungeon Trivia

Puzzle adventure game where players explore dungeons and solving trivial questionsAssociated with Polytron (Nagih Games)

My Contribution as Game Designer & Sound Designer:- Designing dungeon procedural generation system- Designing character and question mechanics- Creating thousand of trivial questions- Creating Game Design Document (GDD)- Managing and processing sound effects and background music



Penguin Adventure

A multiplayer stealth game where penguin thieves team up to solve puzzles and steal treasures.Associated with Polytron (Nagih Games)

My Contribution as Game Designer & Sound Designer:- Designing penguin & puzzle mechanics- Designing levels- Designing AI behaviour- Creating Game Design Document (GDD)- Managing and processing sound effects and background music



Drown

Control a robot tasked with preventing Jakarta from sinking by 2030Associated with Sankalpa Games

My Contribution as Game Programmer:- Developing puzzle mechanic- Designing lighting system- Developing dialogue system



Junekarta

Fight enemies from the bottom to the top floor to seek revenge against an evil real estate companyAssociated with Sankalpa Games

My Contribution as Game Programmer & Sound Designer:- Developing character movement mechanic- Developing gun combat mechanic- Developing puzzle mechanic- Managing and processing sound effects and background music



Predestined

Save the airplane passengers and
break free from the time loop!
Associated with Sankalpa Games

My Contribution as Game Programmer & Sound Designer:- Developing character movement & puzzle mechanic- Developing time travel system- Developing dialogue and knowledge mechanic- Managing and processing sound effects and background music



Goofy Reichad

Follow Reichad's journey as he tries to reach the Sky Kingdom using only dialogue

My Contribution as Game Programmer & Sound Designer:- Developing character movement & health mechanic- Developing AI behaviour- Developing dialogue mechanic- Managing and processing sound effects and background music



Penasaran

Indonesian horror game where players must escape a ghost in the afterlife after playing traditional ritual games.Associated with Sankalpa Games

My Contribution as Game Programmer, Game Designer & Sound Designer:- Designing bamboo & catapult gameplay system- Developing bamboo puzzle mechanic- Developing catapult shoot mechanic- Managing and processing sound effects and background music



Glowing Pong

A classic Pong game combined with obstacles and environmental effects, enhanced with glowing visuals

My Contribution as Solo Developer:- Developing pong mechanic- Developing power ball mechanic & level system- Creating Game Design Document (GDD)- Managing and processing sound effects and background music



Hopeless

Explore a dark world with only a flashlight.

My Contribution as Solo Developer:- Designing character & health mechanic- Designing obstacle puzzle & level system- Developing puzzle mechanic- Managing and processing sound effects and background music



Barda: A Blind Legend

A puzzle game based on the lore of
Si Buta dari Gua Hantu

My Contribution as Project Manager:- Manage & lead development team



Certificate

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All Published Games

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